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Carl Berner 2015 | studio

2015 was more productive. First I did some big abstract works, a series I call Flat which means I basically rolled out the filler and let it shape itself.

I did one piece inspired of the classic video game The Snake, dealing with the format, the borders of the image, as a source for composition.

After that I started to do slightly figurative work again. Not photographic, but I did a series of paintings with islands as motif. I used the fillers own properties to shape parts of the forms

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